The experiment continues
Swarm » Devlog
- Added tiers of dust, each more valuable than the previous and with different colors and effects. Currently, all of them spawn randomly.
- Changed the NPCs' (I am calling them "foragers") texture to a simple quadmesh with some shaders to make it look round and to draw the little eyes.
- Added a digestion mechanic to foragers. They consume dust till their capacity, then wait a certain amount of time to "digest" their food.
- Added a cloning mechanic to foragers. After eating and digesting a certain amount of times, they clone themselves.
Files
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1 day ago
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